![]() In single-player, this renders him borderline invincible to all but a handful of enemies. His special ability allows him to gain Collision Damage at the cost of moving at a snail's pace. As of the free character update, Pyramid Head Bomber in R can easily be considered this.Also the Four Bomber Kings and the Great Bomber in the battle mode for their super attacks. ![]() Most of the mechanical eggs in Super Bomberman 4, especially Pakkunga (line bomb), Dancing Clown (stun enemies), Bomb Tank (slowdown enemies), and the Fly Turtle (a powerful suicide attack).Unfortunately, this can be boring if there's a lot of time left on the clock. Despite being largely useless in normal mode, the yellow Louie in Super Bomberman 3 and Super Bomberman 5 is this in battle mode, since it can easily trap opponents with no way out, making for an easy kill once the arena starts closing.Combine him with remote control bombs and all boss battles become a piece of cake. He has the line bomb power up, which sends all your bombs in a line. Woe unto you if you fall to your own hubris and lose all those cool toys, though. The addition of Passwall and Bombpass (that is, passing through destructible blocks and your own bombs) makes it even easier. Every level also starts with a ridiculous amount of Mercy Invincibility, so it's very easy to clear out most of the enemies in a stage before you can even take a hit. The first Super Bomberman lets you have both the piercing bombs and the remote bombs at the same time, making it very easy to clear levels quickly.This may explain why they don't show up in R. In all five games, the remote control bombs make the game much easier, especially the boss battles.Evil Is Cool: The Five Dastardly Bombers (2, 3, R), the Four Bomber Kings and Bomber Great (4), and the Fiendish Bombers (5), specially in multiplayer, where their powers make them more fun to play than just plain Bomberman.Even Better Sequel: Super Bomberman 3 is widely considered a better game than Super Bomberman 2, especially for the return of co-op normal mode and the creative levels.They were so annoying that Super Bomberman 5 Nerfed them to hell and back by making them slower and unable to get through obstacles. Kinkaru, the little gold coins in the circus world that resemble the dreaded Pontans from the original Bomberman, are among the fastest enemies in the game, will follow and corner you and can bypass soft blocks.It's to the point that one can treat them as an example of Boss in Mook Clothing since the game is merciful enough to pit you against just two of those at a time. They can be hurt only from behind and had much more HP than any other enemy in the game. The first game had those floating knight armors ( Yoroisu ) in the final world.Most of the fandom considers it a good Bomberman, but with some shortcomings, which put it behind the other games (especially 3 and 4). Most of the game reuses assets from previous games (stage sprites) and most of the stages are completely static with no animation. Super Bomberman 2 is this to the original, due to the lack of co-op and a more "adventure-like" approach that would eventually be dropped in subsequent games.Most of them either choose Super Bomberman 3 or Super Bomberman 4, but there is no consensus. Fans are split over the best game of the series.
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